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  #26  
Old 12-04-2005, 12:09 AM
Jeff22 Jeff22 is offline
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Ken Hackathorn 30 round practice drill

Ken Hackathorn 30 round self defense practice drill (using one IDPA target):

1. From 5 yards, allowing 1 ½ seconds, beginning at "low ready," one shot to head.
Repeat 3 times.

2. From 5 yards, allowing 2 seconds, beginning with gun holstered, one shot to head.
Repeat 3 times.

3. From 5 yards, allowing 2 seconds, beginning at "low ready," strong hand only, two shots to body.
Repeat 2 times.

4. From 7 yards, allowing 2 seconds, facing 90° to left of target, gun holstered, two shots to body.
One time only.

5. From 7 yards, allowing 2 seconds, facing 90° to right of target, gun holstered, two shots to body.
One time only.

6. From 7 yards, allowing 2 seconds, facing target, gun holstered, two shots to body.
One time only.

7. From 7 yards, allowing 4 seconds, while backing to 10-12 yards, three shots to body.
Repeat 2 times.

8. From 10 yards, allowing 3 seconds, beginning with gun on target and round in chamber, change magazine and fire one shot to body.
Repeat 2 times.

9. From 10 yards, allowing 3 seconds, beginning with gun on target and slide locked back, change magazine and fire one shot to body.
One time only.

10. From 15 yards, allowing 2 ½ seconds, draw and fire one shot to body.
Repeat 5 times.



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  #27  
Old 12-04-2005, 12:22 AM
Jeff22 Jeff22 is offline
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CENTRAL TEXAS STANDARDS -- MODIFIED

This course of fire was originally developed by IPSC shooters Chip McCormick and Ronin Coleman.

PROCEDURE: Set up three IPSC targets in an "El Presidente" configuration 1 meter apart. The left target is A, the middle target is B and the right target is C. The course is a series of timed-fire Virginia Count exercises. Misses and shots not fired incur no penalty. Overtime shots are -5 points. Starting position is standing. Vary the starting position between hands clasped in front, hands at the sides, and hands in the "surrender" position.

Score and tape targets after each stage. 125 total rounds fired.

STAGE ONE-- 50 yards
Target A. Standing to prone, one round in 7.5 sec. 5X (5 rounds)

Target B. 2 rounds in 5.5 sec. 4X (8 rounds)

STAGE TWO -- 35 yards (out of battery reloads)
Target C. 1 round - reload - 1 round in 5.5 sec. 6X (12 rounds)

TOTAL ROUNDS/POINTS: 25/125

STAGE THREE -- 25 yards
Two rounds each on Targets A, B,C, six rounds in 10 sec. 2X (12 rounds)

TOTAL ROUNDS/POINTS: 12/60

STAGE FOUR -- 15 yards
One round each on Targets A,B,C, three rounds in 3.0 sec. 3X (9 rounds)
1 round - reload - 1 round - reload - 1 round in 5.5 sec. 2X (6 rounds)
One round weak hand only on each target in 3.5 sec. 2X (6 rounds)

TOTAL ROUNDS/POINTS: 21/105

STAGE FIVE -- 15 yards
Two rounds strong hand only on Targets A,B,C in 6.0 sec. (6 rounds)
1 headshot on each target , 4.0 sec per shot (3 rounds)

STAGE SIX -- 10 yards
2 round on each target, 2 rnds in 3.0 sec. 2X (12 rounds)

TOTAL ROUNDS/POINTS: 21/105


STAGE SEVEN -- 10 yards
2 rounds to the body, 1 headshot in 3.0 sec. Repeat on each target 2X(18 rnds)
Target C. 2 rounds in 1.5 sec. (5x) (10 rnds)

TOTAL ROUNDS/POINTS: 28/140.

STAGE EIGHT -- 7 yards
Target A. 1 headshot in 1.5 sec. 6X (6 rnds)
Target B. 2 rounds in 1.5 sec. 3X (6 rnds)
Target C. 1 round - reload - 1 round in 4.5 sec. 2X (6 rnds)

TOTAL ROUNDS/POINTS: 18/90

The time limits on this drill are tight and should be increased for shooters using practical holsters. An IPSC Grand Master should be able to "clean" this drill regularly.

To calculate percentages: total points divided by 6.25.

Variations:
 Add no-shoot targets covering the right C/D zone of Target A, the left D zone of target B, the right D zone of target B and to the left C/D zone of target C.
 Paint the bottom half of all targets black (from the base of the A zone on down) and score hits in hard cover as misses.
__________________
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  #28  
Old 12-04-2005, 12:29 AM
Jeff22 Jeff22 is offline
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100 round handgun practice course

100 round Handgun Course -- Modified

Source: the article “One Hour, 100 round practice for Instructors” by
Cpl. Layne E. Schultetus, Palm Beach County Sheriff’s Office, Florida;
found in The Firearms Instructor
(published by the International Association of Law Enforcement Firearms Instructors) Issue 33, Pages 12 & 13.

Ammunition Required: 100 rounds
Target used: IDPA or IPSC silhouette, S&W Academy Target.
Qualification Standard: 80%/400 points
Distances of Engagement: 7, 10, 15 and 25 yards

Distance Rounds Fired Time Limit Procedure

7 yards 5 rounds 1.5 sec one shot on each draw

7 yards 10 rounds 2.5 sec two shots on each draw

10 yards 5 rounds 2.0 sec one shot on each draw

10 yards 10 rounds 2.5 sec two shots on each draw

15 yards 5 rounds 2.5 sec one shot on each draw

25 yards 5 rounds 5.0 sec one shot on each draw

==============40 rounds fired. Score and change target======

10 yards 10 rounds 6.0 sec one shot on T1, reload, one
shot on T2. (Repeat 5x)

10 yards 20 rounds 8.0 sec two shots on T1, reload, two
shots on T2. (Repeat 5x)

10 yards 12 rounds 4.0 sec begin at ready gun position.
At the signal, advance on the
Target and fire two shots to
The body and one to the head
Before reaching the 3 yard
line. (twice on T1, twice
on T2)

15 yards 12 rounds 12.0 sec two shots on T1, reload, two
shots on T2. (Repeat 3x)

25 yards 6 rounds 15.0 sec three shots on T1, reload,
three shots on T2

=====60 rounds fired. 30 rounds on each T1 and T2=================

Notes: Time limits are instructor level and will need to be adjusted for personnel of average ability or personnel firing from concealment.
__________________
"Speed is fine. Accuracy is final." --Bill Jordan
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  #29  
Old 12-04-2005, 12:37 AM
Jeff22 Jeff22 is offline
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Basic Standards Drills for the Handgun (Dave Spaulding)

Basic Standards Drills for the Handgun
Designed by Lt. Dave Spaulding
Montgomery County Sheriff's Office
Dayton, Ohio


(as described on page 48 of AMERCIAN COP Magazine, Sept/Oct. 2005)


Target zone is a 12 x 12 inch square, either steel or paper. At 7 yards:

One shot from the chosen ready position: 1 second

One shot from a secured holster: 2 seconds

From the chosen ready position, one shot -- reload -- one shot: 5 seconds

One shot on each of three targets from the chosen ready position: 4 seconds

Six shots on target with no more than 0.5 seconds between shots, time begins at the first shot fired. (a variation of the rhythm drill)


Bianchi Plates -- 6 8inch steel plates 20 inches center to center. At 7 yards:

From the chosen ready position, clear all 6 plates in 6 seconds.
__________________
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  #30  
Old 12-04-2005, 12:41 AM
Jeff22 Jeff22 is offline
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Handgun Practice Drills

HANDGUN PRACTICE DRILLS

API 250/GUNSITE Standard Exercise

All exercises start with the gun holstered, facing a single IPSC target.
Proficient students can begin with the weapon concealed.
Starting position is hands clasped in front

3 yards 1 round head shot 1.5 seconds

3 yards 2 rounds A zone 1.5 seconds

7 yards 2 rounds A zone 1.5 seconds

10 yards 2 rounds A zone 2.0 seconds

10 yards 2 – reload – 2 A zone 5.0 seconds (In battery reload)

15 yards 2 rounds A zone 3.5 seconds

25 yards 2 rounds A zone 7.0 seconds

Time limits can be adjusted as needed. Times shown are graduation standards for the API 250 course.

--------------------------------------------------------------------------------------------------------------------------

Plaxco Academy of Practical Shooting Basic Drill
Designed by IPSC competitor J. Michael Plaxco

Set up up three IPSC targets at 10 yards.
Starting position is weapon holstered & hands clasped in front.

-On the first target, draw and fire one shot, perform an in battery reload, and fire one shot.
Repeat 6 times for a total of 12 rounds. Par time is 4.0 seconds.

-On the second target, draw and fire two shots, perform an in battery reload, and fire two more shots, for a
total of 4 rounds fired. Repeat 3 times for a total of 12 rounds. Par time is 5.0 seconds.

-On the third target, draw and fire 6 shots, perform an out of battery reload, and fire another 6 shots,
for a total of 12 rounds. Par time is 15 seconds.

The goal is 100% A-zone hits and smooth reloads. FOCUS ON ACCURACY! .

Time limits can be adjusted as needed.
---------------------------------------------------------------------------------------------------------------------------------
Modified Gunsite 250 Drill

3 yards Draw & fire one round in 1.5 sec (2x)
7 yards Draw & fire one round in 2.0 sec (2x)
10 yards Draw & fire one round in 2.5 sec (2x)
15 yards Draw, drop to kneeling, fire one round in 3.5 sec. (2x)
25 yards Draw, drop to prone, fire two rounds in 6.5 sec (1x)

total of 10 rounds fired

================================================== =====================================
Practice Drill by Mike Benedict of Talon Tactical (www.talontactical.com -- kydex holsters)

10 yards single target 10 rnds -- single shots for precision all A Zone hits (10x)

12 yards single target 10 rnds -- controlled pairs for precision all A Zone hits (5x)

7 yards single target 12 rnds -- 2 body/1 head for precision (4x)

7 yards single target 6 rnds -- "Bill Drill" 6 rnds as fast as possible all A zone hits

7 yards single target 6 rnds -- 6 headshots slowfire for precision

10 yards single target 6 rnds -- 6 headshots slowfire for precison

10 yards 3 targets 6 rnds -- two rnds on each target all A zone hits

10 yards 3 targets 6 rnds -- two rnds on center target, 1 rnd on each on outside target
two rnds on center target again, total of 6 rounds

10 yards 3 targets 6 rnds -- one rnd on center target, 2 rnds on each outside target
one rnd on center target gain, total of 6 rounds

M drill center target at 5 yards, outside targets at 10 yards
 two rnds on center target, 1 rnd on each outside target, two rnds on center target
 one rnd on center target, 2 rnds on each outside target, one rnd of center target

12 yards 3 targets barricade drill 2 rnds on each target from each position
right/left and high/low

================================================== =======================================
Ken Hackathorn Square Drill
Make a square 5 to 7 yards on a side. Start at any corner and then fire two rnds on each target while moving to the next corner. Keep going until you are back to the starting point. About 24 rounds expended per run. This is an excellent shooting while moving drill.

Barrel Drill (2 or 3 targets)
Set up 3 barrels at 10, 15, and 25 yards in a zigzag pattern. Fire 2 rnds at each target from each barrel while kneeling behind cover.
================================================== =====================
5 yards From the holster, single headshots for precision
7 yards From the holster, controlled pairs for precision
7 yards Out of battery reloads. Begin with one round in the chamber and an
empty magazine. Draw and fire one round, reload, fire one round.
7 yards Malfunction clearance drill. 2 dummy rnds & 4 to 6 live rounds per
magazine. Draw and fire double taps, TRF for each malfunction.
7 yards Malfunction clearance drill. Begin at low ready with a failure to eject
malfunction created with a piece of empty brass. Come on target,
attempt to fire, clear the stovepipe, fire two rounds.
7 yards Tactical reload drill. Draw and fire two rounds, tac reload, fire
two rounds.

Remember proper After Action Drills (AAD) -- breath, check the environment, scan for additional threats, find available cover.
================================================== =====================================
60 rnd modified Ken Hackathorn Practice Drill

3 yards draw & fire 2 rnds 3x for total of 6 rounds

5 yards draw & fire 3 rounds strong hand only (total of 6 rnds)

5 yards begin from low ready. Fire 3 rounds weak hand only (6 rnds)

3 yards to 10 yards. Load with a three round magazine. Fire 3 rounds
while retreating. 2x for a total of 6 rounds

7 yards draw & fire 2 rnds 6x for a total of 12 rounds

7 yards draw, rapid lateral movement and fire 3 rnds. Repeat from the
other direction. Total of 6 rounds.

7 yards facing 3 targets. 2 rnds on each target. 2x (total of 12 rounds)

10 yards draw & fire 2 rnds. 3x for a total of 6 rounds.

================================================== =======================

THE DOUBLE TAP: The "double tap" is a generic term describing engaging a single target with a two round burst. There are three types of double tap:
The Hammer is two quick shots fired with one sight picture, and is best employed on a target at very close range.
The Dedicated Pair is two shots fired with flash sight pictures for both shots, best suited on a target at intermediate range.
The Controlled Pair is two shots fired with a separate conventional sight picture for each shot. The Controlled Pair is most appropriate for any situation requiring a degree of precision accuracy or for targets at greater distance.

================================================== =========================================
Practice Drills from Rob Leatham
(as described by Massad Ayoob in American Handgunner March/April 2005)

SLOW FIRE DRILL -- Five shots on target, unlimited time, two hand standing position. Done once each from 5, 10, 15, 20 and 25 yards. Each shot reinforces the basics and the shooter also verifies sight zero.

FIVE-SECOND DRILL -- The shooter has five seconds to draw and fire a single shot. This is an opportunity to refresh muscle-memory and make sure every moment from the draw to the shot placement is correct. Then the shooter repeats the drill with three rounds, then with four rounds, then with five rounds, etc. all the way up to ten rounds in five seconds. Distance begins at 3, then to 5, 7 and 10 yards. All shots must be in the A-zone of the target.

THREE-GRASP DRILL -- The shooter draws and fires two shots from their preferred two-hand stance, then shoots two rounds strong hand only and then two rounds weak hand only. (An alternate version is to fire one shot from each position). This is conducted from 3,5,7 and 10 yards, all shots in the A-zone of the target.

SHOOT AND MOVE DRILL -- Fire five shots moving forward. Then five shots retreating. Then begin at the 10 yard line and leave a magazine on the ground at the 3 yard line. At the start signal, move forward firing until you have reached the point where you placed the fresh magazine. Pick up the magazine from the ground and reload and then fire as you retreat back to the starting point.

SHOOT - RELOAD - SHOOT DRILL -- At ten yards, facing a single target. Draw and fire six rounds, reload, and fire another six rounds. The shooter should fire as fast as they can and still keep all hits within the A-zone of the target.

THE EL PRESIDENTE DRILL -- At ten yards, facing three targets placed one yard apart, shoulder to shoulder. At the signal, draw and fire two rounds on each target, reload, and re-engage each target with two rounds. The shooter should fire as fast as they can and still keep all hits within the A-zone of the target.
Once the shooter can perform this drill with consistent good results, practice the traditional "El Presidente" drill: Begin with your back to the targets. At the signal, turn and then draw and engage each target with two rounds, perform a mandatory reload, and re-engage each target with two rounds. The goal is accuracy, shooting quickly yet keeping all rounds in the A-zone of the target.
Another alternative is performing either one of the versions above, but after the reload engaging the head of each target with either one or two rounds. Doing this teaches the shooter to "change gears" -- first engaging the targets fast with coarse accuracy and then slowing down to deliver precision head shots.
__________________
"Speed is fine. Accuracy is final." --Bill Jordan

Last edited by Jeff22; 12-04-2005 at 12:50 AM.
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  #31  
Old 12-04-2005, 12:54 AM
Jeff22 Jeff22 is offline
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Modified IDPA Classifier Match

MODIFIED IDPA CLASSIFICATION MATCH

Fired on 3 IDPA or IPSC silhouette targets scored 5-4-2

This Course of Fire is based on the IDPA Classification Match, using three targets and duplicating all stages of the course of fire that do not require shooter movement. This makes this course practical for beginning shooters, for shooting on ranges that mandate the use of a fixed firing line, and in weather situations where shooter movement may be unsafe due to ice, snow, or wet conditions.

The targets should be placed two yards apart, edge to edge. Starting position is always with the shooter’s hands hanging naturally at their side unless otherwise noted

STAGE / DISTANCE / PROCEDURE

1A 7 yards Draw and fire 2 rnds to the body and 1 rnd to the head on T1.

2A 7 yards Draw and fire 2 rnds to the body and 1 rnd to the head on T2.

3A 7 yards Draw and fire 2 rnds to the body and 1 rnd to the head on T3.

4A 7 yards Draw and fire 2 shots to the head on targets T1-T2-T3.

5A 7 yards Begin with the weapon in the WEAK hand at depressed pistol position.
Fire 1 rnd on targets T1-T2-T3.

6A 7 yards Load with a 3 rnd magazine. Begin with back to the targets. At the
signal, pivot THEN DRAW and engage targets T1-T2-T3 with one rnd
on each, perform a slide-lock/out-of-battery reload and re-engage targets
T1-T2-T3 with one round each.

7A 7 yards Draw and fire 2 rnds on each target STRONG hand only.
---------------------------------------------------------------------------------------------------------------------------------

2A 10 yards Load with a 6 rnd magazine. Begin with back to the targets. At the signal
pivot, THEN DRAW and engage targets T1-T2-T3 with two rnds on each,
perform a slide-lock/out-of-battery reload and re-engage targets T1-T2-T3
with two rnds on each. Time stops at the end of the 12th round. (Shooter
starts with hands raised above the shoulders in the “surrender” position)
(This is the “El Presidente” drill)

2B 10 yards Draw and fire 2 rnds on each target STRONG hand only.

3A 25 yards Begin concealed behind a barricade. Draw and fire two rnds on each
target from either side of the barricade, perform a tactical reload from
behind cover, and then fire 2 rnds on each target from the opposite side
of the barricade. Time stops at the end of the 12th round.


Total of 60 rounds fired.
300 points possible

IDPA Vickers Count: Score at the end of each stage. To calculate the adjusted score, figure the possible score for the stage (rounds fired x 5) Then figure your actual score. Subtract your actual score from the possible score and multiply by 0.5. Then take the actual time it took to shoot the stage (raw time in seconds) and add the total you just figured to determine the final score. Lowest score wins.
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  #32  
Old 12-04-2005, 12:56 AM
Jeff22 Jeff22 is offline
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PRACTICE DRILLS based on the Central Texas Standards

PRACTICE DRILLS
Based on THE CENTRAL TEXAS STANDARDS

The "Central Texas Standards" was originally developed as a practice drill by IPSC shooters Chip McCormick and Ronin Coleman. This practice drill is based on the skills tested in the Central Texas Standards. The original time limits were VERY tight -- shooters can adjust par times as necessary.

Set up three IPSC targets in an "El Presidente" configuration, side by side with one meter between targets. The left target is A, the center target is B, and the right target is C. The exercises are scored VIRGINIA COUNT -- misses and shots not fired incur no penalties. Overtime shots are -5 points each.

50 YARDS / 35 YARDS / 25 YARDS
STANDING: 2 rounds on each target. (3 individual reps) 3X
STANDING TO KNEELING 2 rounds on each target (3 individual reps)
STANDING TO PRONE: 2 rounds on each target (3 individual reps)

30 rounds fired per stage

15 YARDS
STANDING: 2 rounds on each target (3 individual reps) 2X
STANDING: 2 rounds on each target strong hand only. 2X
STANDING: 2 rounds on each target weak hand only. 2X
STANDING: "El Presidente Drill" 2X

60 rounds fired


10 YARDS / 7 YARDS
STANDING: 2 rounds on each target (3 individual reps)2X
STANDING: 2 rounds on each target strong hand only. 2X
STANDING: 2 rounds on each target weak hand only. 2X
STANDING: "El Presidente Drill" 2X
STANDING: 2CM/1 headshot on each target (3 individual reps)(2X)
STANDING: 1 headshot on each target (2X)
OUT OF BATTERY RELOAD: 2+2+2

90 rounds fired per stage

TOTAL ROUNDS FIRED: 240
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  #33  
Old 12-04-2005, 01:00 AM
Jeff22 Jeff22 is offline
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Practice Drills from "Beyond the Basics" and "Speed Skills"

PRACTICE DRILLS from the classes "Beyond the Basics" and "Speed Skills:
Instructed by DAVE ELDERTON (www.kytac.com)

On an IDPA or IPSC silhouette target.


90 round warm-up drill:

At 5 or 7 yards. Begin from the holster or from the ready position.

6 + 6 + 6 single shots to the A zone of the target.

6 single shots to the head.

6 + 6 + 6 double taps to the A zone of the target.

3 double taps to the head.

6 round “Bill Drills” – rapid fire string, as fast as you can go with no shots
outside the C zone. (Ideally, 80% or 5 shots out of 6 should be in the A zone)
Tape the target after each string. Repeat 3 times (18 rounds)

Out of Battery Reload Practice – load each of your magazines with two rounds each.
Shoot 2 + 2 + 2. Repeat 2 times (12 rounds)

6 rounds strong hand only

6 rounds weak hand only
================================================== ===================================

On 3 x 5 index cards at 5 or 7 yards:

6 rounds freestyle from the ready position
6 rounds freestyle from the holster
6 rounds strong hand only
6 rounds weak hand only

Repeat until the results are consistent from each position

================================================== =================================
At any distance:

6 + 6 rounds freestyle from the holster
6 rounds “Mozambique Drill” – two shots to the body & one to the head, repeated twice
6 rounds strong hand only
6 rounds weak hand only

================================================== ================================
Timed fire Practice Drill
On an IPDA or IPSC target at 5 yards, with an electronic timer, from the holster:

1 round in 2.0 seconds. Repeated 12 times
1 round in 1.8 seconds. Repeated 12 times
1 round in 1.6 seconds. Repeated 12 times
1 round in 1.5 seconds. Repeated 12 times
2 rounds in 2.0 seconds. Repeated 6 times


6 + 6 to the body, 6 to the head – 18 rounds in 12 seconds (5 yards)

6 + 6 to the body, 6 to the head – 18 rounds in 14 seconds (7 yards)

================================================== ====================================
Headshot Drill
Load magazines with 3 rounds each.

Mozambique Drill – 2 rounds to the body, 1 round to the head, out-of-battery (slide lock) reload,
Repeat. Total of 6 rounds fired.

5 yards – par time of 7 seconds
7 yards – par time of 8 seconds
10 yards – par time of 12 seconds

================================================== =====================================
Shooting Skills tested in the IDPA Classifier Match

 Mozambique Drill (two shots to the body, one shot to the head) on single targets at 7 yards.
 Double headshots on each of three targets at 7 yards.
 Single shots on each of three targets fired weak hand only at 7 yards.
 Double shots on each of three targets fired strong hand only at 7 yards.
 “El Presidente” drill on three targets at 7 yards/single shots.
 Double shots on each of three targets while advancing -- 10 yd line back to 5 yd line.
 Double shots on each of three targets while retreating -- 5 yd line back to 10 yd line.
 “El Presidente” drill on three targets at 10 yards/double taps.
 Double shots on each of three targets fired strong hand only at 10 yards.
 Double shots on each of three targets from behind a high barricade at 20 yards.
 Double shots on each of three targets from behind a low barricade at 20 yards.
 Double shots on each of three targets kneeling behind a low barricade at 20 yards.
 Out of Battery/slide-lock reloads
 Tactical Reloads (where the partially expended magazine is retained for future use)

================================================== ================================
BILL DRILLS (from the book "Practical Shooting: Beyond Fundamentals by" Brian Enos)
An exercise I do a lot that really emphasizes a smooth draw and high-speed gun control is something that Bill Wilson dreamed up. At 7 yards, starting from a surrender position, draw and fire 6 shots into an IPSC target. They have to be all As or it doesn’t count. Use whatever time limit is keeping you honest: whatever is keeping you on the ragged edge of keeping the shots in the A zone. Don’t make it too easy. When you first start out you may be able to keep all your shots in one-of-five runs, but when you can do it five-of-five consistently, cut your time limit down. There is no time to think. The Bill Drill will show you how important it is to be aware of what you’re doing – when you’re doing it.
You can do variations on this exercise by moving it to 10,15,25 and 50 yards and making up your own time limits along the way. To practice real control, you could just do headshots at close range. Another good variation is to do this drill with a reload.” – page 173

MULTIPLE TARGET DRILLS (from the book "Shooting from Within" by J. Michael Plaxco)
Set up three targets one target width apart. At 7 yards, draw and fire one round on each, firing as fast as you can maintain acceptable accuracy (in this case, 90% hits in the A zone). When you can do this drill on demand, then do double taps. Repeat these drills at greater distances (10-15-25-etc) with the same guideline of 90% A zone hits. Remember to spend equal amounts of time moving left to right and right to left.
Also, practice these drills at close and intermediate distances (10-15 yards) with wide target separation to require a greater arc of fire. If possible, position the targets so that you have a 180-degree field of fire.
This is also a good drill to perform strong hand only and weak hand only. – Page 201

RELOADING DRILLS (from Shooting from Within)
With three targets at 10 yards, draw and fire one round, reload, and shoot one round on the first target only. Repeat 6 times for a total of 12 rounds. On the second target, shoot a double tap, reload, and shoot another double tap. Repeat 3 times for a total of 12 rounds. On the third target, shoot 6 rounds, reload, and shoot another 6 rounds. Your goal is to shoot 100% A zone hits. Once you can execute this consistently, move back in stages. When you get back to 25 yards, your goal should be 90% A zone hits. Remember, don’t just reload the gun from your primary magazine source – reload from all your different magazine pouches.
__________________
"Speed is fine. Accuracy is final." --Bill Jordan

Last edited by Jeff22; 12-04-2005 at 01:11 AM.
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  #34  
Old 12-04-2005, 01:02 AM
Jeff22 Jeff22 is offline
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THE DOT DRILL by Sierra Firearms Academy

THE DOT DRILL



This is a precision drill, fired at 10 yards without regard to time, only precision. The targets are 10 - 3" dots placed in the following sequence. 1 dot on top, then 3 rows of 3.

Dot #1: Draw and fire one continuous string of 6 rounds for your best group.

Dot#2: Draw and fire 1 shot, holster and repeat for a total of 6 shots.

Dot#3&4: Draw and fire one shot on 3, then one shot on 4. Holster and repeat 6 times.

Dot#5: Draw and fire 6 shots continuous fire, strong hand only.

Dot#6&7: Draw and fire 2 shots on 6, then 2 shots on 7. Holster and repeat 6 times.

Dot#8: Draw and fire 6 continuous shots weak hand only.

Dot#9&10: Draw and fire 2 on 9, reload, fire 2 on 10. Holster and repeat 6 times.

If the drill is too difficult with this target size or distance, reduce the distance or increase the target size and work down to 10 yards and 3 inch dots. Once you can do this on demand, your precision skills will be way above average. Practice with a goal of increasing your speed, while maintaining your accuracy. Just blasting at them will not help you a bit.. Perfect practice makes perfect performance.

Remember... The only way you can be successful at this, is to have your sights clearly in focus for each and every shot. Shoot at the center of the dot, not the whole dot. Good luck!

© Sierra Firearms Academy, Inc. 1999
All rights reserved
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"Speed is fine. Accuracy is final." --Bill Jordan
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Old 12-04-2005, 01:04 AM
Jeff22 Jeff22 is offline
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Variations of the "Double Tap" by Rosco Benson

Variations of the “Double Tap”
Based on material posted by Rosco Benson on www.tacticalforums.com on 12-13-2002.

There is much confusion over the term “double tap” and what it actually means.

A “double tap” is a quick two shot burst fired on a single target. We fire two shots because we may miss with the first or the first hit may not cause incapacitation rapidly enough to protect us from a deadly assault.

Within the concept of the “Double Tap”, Jeff Cooper at API taught three variations, the “Hammer”, the “Dedicated Pair” and the “Controlled Pair”. Many people believe the specific technique of the “Hammer” is the same as the “Double Tap” but that is not exactly true. The “Double Tap” is the general category of technique and the “Hammer”, “Dedicated Pair” and “Controlled Pair” are specific applications of that technique.

The normally accepted standard of accuracy is that both hits remain in the A zone on an IPSC, IDPA or Paladin silhouette target. A 8 inch paper plate makes a field expedient repair center for practice purposes.

The “Hammer” is a flash sight picture – shot #1 – recover from recoil – shot #2.
This is a technique best utilized where multiple hits with coarse accuracy are required very quickly at close range. Whether one can successfully get the required hits using the “hammer” is certainly influenced by recoil and it manifests itself as the distance at which one can keep his “hammer” delivered pairs acceptably placed.

One sight picture, two shots. A “Hammer’s” best utility is to put two hits on target in a hyper-rapid interval, and with practice one can fire a “dedicated pair” or a “controlled pair” nearly as fast with greater accuracy.

The “Dedicated Pair” is an aimed sight picture – shot #1 – recover from recoil – flash sight picture – shot #2. The “Dedicated Pair” differs from the “Controlled Pair” only in that, while the sights are seen for the second shot, no attempt is made to correct the sight picture. The sights are seen for the second shot only to verify alignment that has already been achieved through a well-practiced follow-through. Since the eye can pick up images incredibly quickly, many shooters who think they are firing “hammers” are really firing “controlled pairs”.

The “Controlled Pair” goes like so: aimed sight picture – shot #1 – recover from recoil – reacquire aimed sight picture as needed – shot #2.

In a “controlled pair” the interval between the shots can be very short or quite long. The length of the interval is influenced by the degree of marksmanship difficulty required by circumstance, the recoil of the weapon, the type of trigger, and so forth.

Through practice, experienced shooters know how much time they need to deliver a “double tap” on a particular target at a particular distance under particular circumstances. A charging target at 5 yards might best be engaged by a “Hammer” where a partial target behind hard cover at 15 yards would require a “Controlled Pair”. Most situations are best resolved with a “Dedicated Pair”.

These descriptions of technique are most useful to newer shooters trying to conceptualize marksmanship skills and techniques over the continuum of situations where they might need to be applied. With practice, experienced shooters know how precise a trigger stroke and how perfect a sight picture they need to deliver a shot or shot on target under different parameters.
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Last edited by Jeff22; 12-04-2005 at 01:13 AM.
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  #36  
Old 12-04-2005, 01:08 AM
Jeff22 Jeff22 is offline
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MULTIPLE TARGET DRILL by Tom Givens

MULTIPLE TARGET DRILL

Inspired by a course described in the book Fighting Smarter by Tom Givens
(Rangemaster, Inc; Memphis, Tenn., 2000) Page 201


Each shooter faces two targets (T1 and T2)

STAGE PROCEDURE

1. Facing T1 at 3 yards. From the holster, draw and fire a “double tap”
2 rounds in 2 seconds. Perform 6 times for a total of 12 rounds.


2. Facing T2 at 5 yards. Begin facing 90 degrees right or left. At the
Signal, pivot, then draw and fire 2 rounds in 3 seconds. Do three
Times facing to the right and three times facing to the left. Perform
6 times for a total of 12 rounds.


3. Facing T1 at 3 yards and T2 at 5 yards. At the signal, draw and fire
A “double tap” on each target, 4 rounds in 4 seconds. Perform 3 times
For a total of 12 rounds.


4. Facing T1 at 3 yards and T2 at 5 yards. At the signal, draw and fire a
“double tap” on each target, followed by a single shot to the head of
each target, 6 rounds in 8 seconds. Perform 2 times for a total of 12 rounds.

5. Facing T1 at 5 yards and T2 at 7 yards. At the signal, draw and fire a
Single head shot on each target, 2 rounds in 5 seconds.

50 total rounds fired (25 on each target) Each hit in the primary scoring zone scored
as 2 points each.

On Stage 4, be sure the shooters fire a “double tap” on each target BEFORE coming
Back with a headshot, to simulate a situation where the initial engagement didn’t neutralize the
Threat, forcing the operator to go for headshots.

Distances between the targets are at the discretion of the instructor. Distances of engagement
And time limits can be modified as necessary.
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Old 12-04-2005, 01:23 AM
Jeff22 Jeff22 is offline
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Reading Targets, Spotting and Correcting Errors by Tom Givens of Rangemaster, Inc.

READING TARGETS, SPOTTING, AND CORRECTING ERRORS
By Tom Givens, Rangemaster, Inc., Memphis, Tennessee
(posted on lightfighter.net on 21 April 2004)

The following are the most common error among new shooters. Learning to recognize, explain, and coach the shooter in correcting these deficiencies is an important skill for instructors. If you shoot on your own, you can use these tips to self-diagnose your errors and work on correcting them.
To better visualize these comments, imagine a clock face superimposed on the target. Twelve o’clock is at the top, six o’clock is at the bottom, and so on.

(1.) Hits low, at six o’clock – This can be caused by several physical acts, but the underlying
cause of all of them is anticipation of the gun firing. Most shooters are not really bothered by recoil. It is the blast (noise and flash) that shocks their nervous systems, causing a flinch reaction. This must be overcome by concentration and practice. Ball and dummy drills using inert rounds are helpful in this. The physical manifestations to watch for are:
 Tightening the grip as the trigger is pressed.
 Canting the gun hand wrist downward as the trigger is pressed.
 Jerking the trigger.

(2.) Hits at three o’clock or nine o’clock – These are generally the result of sideways
pressure on the trigger. If too little finger contacts the trigger, the gun will be pushed sideways as it fires. If too little finger is on the trigger, the muzzle will be pulled to the side as the gun fires. The shooter needs to place the pad of the first joint of the finger on the trigger and press straight to the rear to make the gun fire.
These shots off to one side or the other are also the result of combining a small hand and a large double-column magazine gun. In such cases, the first joint of the shooter’s trigger finger, the joint that “attaches” the finger to the palm is touching the frame. As the trigger finger flexes to pull the trigger, that part of the finger pushes against the frame. The fix is to bend the trigger finger, creating a gap between that joint and the pistol’s frame. (this is sometimes called “finger drag’). The optimum solution is to find a gun that better fits the shooter’s hand, a gun that is thinner and has a shorter reach from the backstrap to the face of the trigger. This usually requires selecting a weapon with a smaller magazine capacity, but getting hits on target is much more important than how many rounds the magazine can hold!

(3.) Hits at five o’clock or seven o’clock – This is almost always the result of jerking the
trigger. The trigger is “snatched” too quickly, pulling the muzzle down and to the side. When pressing the trigger, be sure to take up the slack and then press the trigger straight to the rear as smoothly as you can. (If the shooter’s weapon is a good fit for the size of their hand, one potential problem to look for is lack of finger or grip strength. Dry fire practice can strengthen the grip and the trigger finger and reduce or eliminate this practice once a sufficient level of muscular strength is attained.)

(4.) Hits at twelve o’clock – This can be caused by two errors. By far the most common is
looking over the sights at the target. As the gun is raised, the shooter fails to pull in his visual focus to meet the front sight. This leaves the shooter focused on the target, looking over the top of the gun. Most shooters hit high when they do this. This can also be caused by convulsively squeezing the gun just as it fires. This causes the heel of the hand to push the lower part of the backstrap forward, elevating the muzzle and resulting in a high shot on target. This is called “heeling”.


(5.) Scattered hits all over the target – A lack of consistency in grip, sight focus, trigger
control, or some combination of these problems. The most common reason for scattered hits all over the target is looking at the target and not at the sights! Except at VERY close range, it is necessary to look THROUGH the rear sight AT the front sight, with visual focus on the front sight, to get hits on target. Many beginning shooters shift their visual focus from the target to the sights and back again WITHOUT EVEN REALIZING IT which sometimes makes this a VERY difficult problem to diagnose and correct.

FUNDAMENTALS OF MARKSMANSHIP:
 Grip – how you hold the weapon
 Stance – your firing platform
 Sight Alignment – front sight blade properly lined up in the rear sight notch
 Sight Picture – the sight alignment superimposed on the target
 Trigger Control – moving the trigger smoothly without disturbing the alignment of the sights until the shot breaks
 Follow Through – maintaining proper grip/stance/sight alignment after the shot breaks

================================================== ==
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  #38  
Old 12-08-2005, 12:52 AM
Jeff22 Jeff22 is offline
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another version of the CENTRAL TEXAS STANDARDS

KR TRAINING
www.krtraining.com
P.O Box 9644 Austin TX 78766-9644
(512)377-5144 (512)377-5147 (fax)

The Central Texas Standards
________________________________________
This course of fire was originally developed by Chip McCormick and Ronin Coleman (who is the genius behind the PACT timer). It was handed down to me by Texas 3-gun guru Jim Griggs. I've used this drill a lot - it's a good set of exercises to build up your basic stand-and-shoot skills.

Set up three IPSC targets in an "El Presidente" configuration, side by side, about shoulder width apart. The leftmost target is "A", middle target is "B", right target is "C". The course is divided into 6 parts and is a series of timed-fire, virginia count exercises. Since it's timed fire, misses and shots not fired incur no penalties. Overtime shots are -5 points. The start position for each string is your choice: I typically use hands at sides or 'surrender'. Score and tape targets after each part.
________________________________________
PART 1
50 YARDS
• 1 shot on A, prone -- 7.5 secs -- 5x (5 rnds)
• 2 shots on B, standing -- 5.5 secs - 4x (8 rnds)
35 YARDS
• 1 shot, reload, 1 shot on C -- 5.5 secs - 6x (12 rnds)
TOTAL HITS: A=5 B=8 C=12
TOTAL ROUNDS/POINTS: 25/125
________________________________________

PART 2
25 YARDS
• 1 shot on A -- 2.3 secs - 3x (3 rnds)
• 1 shot facing left, right, and back on B - 2.5 secs per shot (3 rnds)
• 2 shots on C, hands clasped behind back - 3.0 secs - 3x (6 rnds)
TOTAL HITS: A=3 B=3 C=6
TOTAL ROUNDS/POINTS: 12/60
________________________________________
PART 3
15 YARDS
• 1 shot on A,B,C misc hand position and target order - 3.0 secs - 3x (9 rnds)
• 1 shot, reload, 1 shot, reload, 1 shot on A,B,C -- 5.5 secs - 2x (6 rnds)
• 1 shot, weak hand on B,C,A - 5.5 secs - then C,A,B (6 rnds)
TOTAL HITS: A=7 B=7 C=7
TOTAL ROUNDS/POINTS: 21/105
________________________________________
PART 4
15 YARDS
• 2 shots - strong hand only on A,B,C - 6.0 secs (6 rnds)
• 1 shot head on A,B,C - 4.0 secs (3 rnds)
10 YARDS
• 2 shots on A,B,C - 3.0 secs - repeat C,B,A (12 rnds)
TOTAL HITS: A=7 B=7 C=7
TOTAL ROUNDS/POINTS: 21/105
________________________________________

PART 5
10 YARDS
• 2 shots on A,B,C,reload,1 shot head on A,B,C - 6.5 secs - (8 rnds)
• 2 shots body/1 head on A, reload, repeat on B,C - 8.0 secs (9 rnds)
• 2 shots on C - 1.5 secs - 5x - (10 rounds)
TOTAL HITS: A=6 B=6 C=16
TOTAL ROUNDS/POINTS: 28/140
________________________________________
PART 6
7 YARDS
• 1 shot head on A - 1.5 secs - 6x - (6 rnds)
• 2 shots on B - 1.3 secs - 3x (6 rnds)
• 1 shot, RL, 1 shot, reload, 1 shot on C - 4.5 secs -2x (6 rnds)
TOTAL HITS: A=6 B=6 C=6
TOTAL ROUNDS/POINTS: 18/90
________________________________________
TOTAL ROUNDS: 125
TOTAL POINTS: 625
A Grand Master should be able to 'clean' this drill. Calculate your percentage assuming 100% is 625 points.
Variations
• Change the start position to drawing from a table or other position.
• Take one step forward during each reload to practice moving and reloading.
• Add no-shoots covering the right C/D zone of "A" to the left D zone of "B" and the right D zone of "B" to the left C/D zone of "C". Score penalties.
• Score the bottom half of all targets as hard cover (from base of A zone down) and score hits in hard cover as misses.
________________________________________
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Old 12-08-2005, 12:55 AM
Jeff22 Jeff22 is offline
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Two Target Standards from KR Training

KR TRAINING
www.krtraining.com

P.O Box 9644 Austin TX 78766-9644
Two Target, No Reload Standards
________________________________________
This course of fire is something I developed for the AT-IV class as a test of the essential skills: basic marksmanship, fast shooting on a single target, target acquisition, and presentation of the pistol from "ready" and holstered positions. This 100 round course can be used as a basic practice regimen with or without a shooting timer.

Set up two IPSC or IDPA targets about 2-3 feet apart, at the specific range (3, 7 or 10 yards). There are 4 target zones: left center mass (L), right center mass (R), left head (LH), right head (RH). I use IPSC targets and use IPSC scoring, which means that the small A-zone in the middle of the head is worth 5 points, and the rest of the head is worth 4 points. It's also OK to score the head using IDPA scoring, which is that the whole head scores at maximum value. If you are using IDPA targets, score 5 points for the "0" zone, 4 points for the "1" zone, and 2 points for the "3" zone.

The goal for each string is the same: get the most points possible as quickly as you can. If you have a shooting timer, pick a level and use the par times for that level. Without a shooting timer, run the drills at whatever pace you can shoot your best, then repeat the whole thing (on the same day or a later practice session) and try to increase your speed by 10-15% over what's comfortable.

The three sections can be shot in any order, and each exercise can be broken out and repeated as part of a practice session.
If you are doing this drill at a range that won't allow drawing, run all the drills from low ready, or (better) start the holstered drills with the gun in a retention position (the point in the draw when you have both hands on the gun and the muzzle is pointed downrange, but your arms are pulled in close to your body). Start the drill by pushing the gun out, just as you would do in the last part of your draw.

All the 3 yard drills are run from "defensive ready" which is my term for having both hands up at chest level, palms out (as in "please don't hurt me, I don't want any trouble"). It's not the traditional surrender (wrists above shoulders). In defensive ready, wrists should be below shoulder level. I've seen this position called "interview position" in law enforcement texts. It puts the hands close to midline and allows quick transition to drawing, blocking, punching, pushing back, and other options. You can substitute hands at sides or any other start position you like.
________________________________________




PART 1 - 10 YARDS
Drill Rounds Reps Target Start Level I Par (seconds) Level II Par (seconds) Level III Par (seconds)
Slow Fire Group 6 1 Left Head low ready unlimited unlimited unlimited
Rapid Fire Group 6 1 Right Head low ready 6.00 5.00 4.00
1 shot draw 1 6 Left Hands at Sides 1.75 1.50 1.25
2 shot draw 2 4 Right Hands at Sides 2.00 1.70 1.40
1 shot per target 6 1 L,R,L,R,L,R Hands at Sides 4.50 3.50 2.50

TOTAL HITS: 6 (head), 10 (center mass) per target
TOTAL ROUNDS/POINTS: 32/160
________________________________________
PART 2 - 7 YARDS
Drill Rounds Reps Target Start Level I Par (seconds) Level II Par (seconds) Level III Par (seconds)
Two Per Target 8 1 LL, RR, LL, RR Hands at Sides 4.50 3.50 2.50
1 shot draw 1 6 Left Head Hands at Sides 2.00 1.75 1.50
2 body, 1 head 3 2 Right & Right Head Hands at Sides 2.50 2.30 1.75
2 body, 1 head (both) 6 1 L, LH, R, RH Hands at Sides 4.00 3.25 2.50
Rapid Fire Group 6 1 Left Hands at Sides 3.00 2.50 2.00

TOTAL HITS: Left Head (7), Left Body (12), Right Head (3), Right Body (10)
TOTAL ROUNDS/POINTS: 32/160
________________________________________
PART 3 - 3 YARDS
Drill Rounds Reps Target Start Level I Par (seconds) Level II Par (seconds) Level III Par (seconds)
1 head per target 6 1 LH, RH, LH, RH, LH, RH Defensive Ready 4.00 3.25 2.50
2 shot draw 2 4 Left Defensive Ready 1.75 1.50 1.25
Rapid Fire Group 6 1 Right Defensive Ready 2.75 2.25 1.75
1 per target 8 1 L,R,L,R,L,R,L,R Defensive Ready 4.25 3.25 2.75
2 per target 8 1 LL, RR, LL, RR Defensive Ready 3.75 3.00 2.25

TOTAL HITS: Left Head (3), Left Body (16), Right Head (3), Right Body (14)
TOTAL ROUNDS/POINTS: 36/180
Note: because of the high number of hits per target, it may be useful to split this part into two sections and tape after the Rapid Fire Group.
________________________________________
TOTAL ROUNDS: 100
TOTAL POINTS: 500
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Old 12-08-2005, 12:57 AM
Jeff22 Jeff22 is offline
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X drills (from Ernest Langdon)

LTT Langdon Tactial Technology

X Drills or Head Body Heads

This drill is to improve on target acquisition skills as well as learn to read your sights and speed up slow down as required.

Two target version: 32 rounds

Place two targets at head height at one to three yards apart.
Drill can be shot from 5 to 15 yards. Beyond 15 yard the drill starts to lose its point.

First String is, 2 shots to the body of left target, 2 shots to the head of right target, 2 shots to the head of left target, and 2 shots to the body of the right target. Making an X as you shoot.

Repeat the drill three times but always start in a different spot, i.e. second string start on the body on the right target.

Make sure you speed up for the body shots and slow down as needed for the headshots. The goal is to have zero out on headshots and 95% hits in the circle of the body shots. If you shoot the whole drill and do not drop and body shots, shoot faster.

Three target version: 24 rounds

Same as the two-target version but this time use three targets.

First String is, 2 shots on the body to the left target, 2 shots to the head on the middle target, then 2 shots on the body to the right target. Then repeat in the other direction starting with body of the right target. The start with 2 shots on the head on the left target, 2 shots on the body of the middle target, then 2 shots on the head to the right target. Repeat in other direction.

Again the goal is to shoot as fast as you can get 100% hits to the head and 95% in the zero down on the body. –3 are unacceptable.
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Old 12-08-2005, 01:01 AM
Jeff22 Jeff22 is offline
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The Dot Drill (from Ernest Langdon)

DOT DRILL (90 ROUNDS)

Good all around practice drill

On a full IDPA, IPSC or other large target, draw 9 circles about 2 ½ to 3 inches in diameter. Spread the circles out so that there are at least 4 inches between them. Drill is shot at 7 to 10 yards.

0 0 0

0 0 0

0 0 0

On the top left hand circle, draw and fire one shot, repeat 6 times.

On the top middle and top right circle, draw and fire one shot to each, repeat 6 times.

On the center middle and center right, draw and fire two shots to each, repeat 6 times.

On the bottom middle and bottom right, draw and fire two to the middle, slide lock reload, and then two to the right. Repeat 6 times. Note: one round in magazine and one in the chamber as the start of each string.

On the middle left, draw and shoot two rounds, Strong hand only. Repeat six times.

On the bottom left, draw and transfer, shoot two rounds, weak hand only. Repeat 6 times.

The goal of the drill is to not drop any shots out of the circle.
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Old 12-10-2005, 06:58 AM
Jeff22 Jeff22 is offline
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Tactical Shooting Association Classifier Match

Tactical Shooting Association Classifier #1
(Match #TSAC1)

www.tacticalshooting.com

Part I (Stages 1 & 2) Instructions

Set-Up: (3) TSA targets spaced five feet to the top of the target & three feet edge to edge.

Scoring: Limited Vickers, 48 rounds.

Start Position: (1) Unconcealed (2) Pistol loaded & holstered (3) Facing downrange with head, shoulders & feet square to the firing line (4) Wrists above respective shoulders (Surrender position).

The only start position exception during Part 1 is Stage 2, String 3 (TSA El Prez), Face UP RANGE (back to targets).

Procedure: Engage targets as described in each Stage. Target engagement order is shooters choice.

Time start is audible with time stopping at last shot.

************************************************** *****************

Stage 1. 5 yards, 18 rounds

String 1
T1 & T3, with (2) rounds per body & (1) round per head (Body Armor Drill) while moving rearward.
Freestyle

String 2
T2, with (2) rounds to the body & (1) round to the head (Body Armor Drill) while moving rearward.
Freestyle

String 3
T1, T2 & T3, with (1) round per head.
Strong Hand Only

String 4
T1, T2 & T3, with (2) rounds each.
Support Hand Only (Draw with the strong hand & transfer to the support hand)

RSO Notes for Stage 1
Competitor must engage body before head on “Body Armor Drills”. Otherwise, targets may be engaged in any order.

Check targets after String 3. Each target should have no more than (2) body & (2) head hits.
Paste any headshot misses from String 1-3 (which hit the body) prior to String 4.
Hit requirement per target: (4) body & (2) head.

************************************************** ***************

Stage 2. 10 yards, 30 rounds

String 1
T1 & T3, with (2) rounds per body, then re-engage T1 & T3 with (1) round per head.
Freestyle

String 2
T2, with (5) rounds to body, then (1) round to the head.
Freestyle

String 3 (TSA El Prez) *Reminder: Face up range for this string.
T1, T2 & T3, with (2) rounds each, perform a Slide-lock Reload, re-engage T1, T2 & T3 with (2) rounds each.
Freestyle

String 4
T1, with (3) rounds, perform a Slide-lock Reload, then engage T3 with (3) rounds while moving rearward.
Freestyle


RSO Notes for Stage 2

Download pistol to 6 rounds total prior to start of String 3.

Download pistol to 3 rounds total prior to start of String 4.

Check targets after String 2. T1 & T3 should have no more than (2) body & (1) head hit. T2 should have no more than (5) body and (1) head hit.

Paste any headshot misses from String 1 & 2 (which hit the body) prior to String 3.

Hit requirement per target: (9) body & (1) head.

Part II (Stages 3 & 4) Instructions

Set-Up: (3) TSA targets spaced five feet to the top of the target & three feet edge to edge.

Scoring: Limited Vickers, 48 rounds.

Start Position: (1) Unconcealed (2) Pistol loaded & holstered (3) Standing, facing downrange with head, shoulders & feet square to the firing line (4) Hands naturally at sides (relaxed).

Procedure: Engage targets as described in each Stage. Target engagement order is shooters choice.
Time start is audible with time stopping at last shot.

************************************************** ************************

Stage 3. 15 yards, 24 rounds

String 1
T1, T2 & T3, with (2) rounds each.
Strong Hand Only

String 2
T1 & T3, with (3) rounds each while moving forward.
Freestyle

String 3
T2, with (6) rounds.
Freestyle

String 4
T1, with (3) rounds, perform a Tactical Reload or Reload with Retention, and then engage T3 with (3) rounds.
Freestyle

RSO Notes for Stage 3:
Hit requirement per target: (8) on each target

************************************************** ***************************

Stage 4. 20 yards, 24 rounds

String 1
T1, T2 & T3, with (2) rounds each.
Freestyle

String 2
T1, T2 & T3, with (2) rounds each.
Kneeling

String 3
T1, T2 & T3, with (1) round each, Freestyle, perform a Tactical Reload or Reload with Retention, re-engage T1, T2 & T3 with (1) round each. Kneeling

String 4
T1, T2 & T3, with (2) rounds each.
Prone

RSO Notes for Stage 4:

Start position for all strings as described in Part II instructions.

Kneeling is defined as having one or both knees on the ground.

Hit requirement per target: (8) on each target
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Old 01-28-2006, 02:04 AM
Jeff22 Jeff22 is offline
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100 round Handgun Practice Course (Tom Campbell)

100 Round Handgun Practice Drill
Designed by Tom Campbell

As described in the article "Shooting Skills: Care & Maintenance"
By Bob Pilgrim GUNS & WEAPONS FOR LAW ENFORCEMENT
Volume 10 Number 8 (November 1998) Page 58

Facing 2 targets, 6 feet apart shoulder to shoulder

Distance Rounds Exercise Description Time Limit

7 yards 5 rnds One shot on each draw 1.5 sec

10 yards 5 rnds One shot on each draw 2.0 sec

15 yards 5 rnds One shot on each draw 2.5 sec

25 yards 5 rnds One shot on each draw 3.0 sec
================================================== ====
7 yards 10 rnds Two shots on each draw 2.5 sec

7 yards 12 rnds From the ready gun position 3.0 sec
Fire two shots on the body and
One shot on the head. 4X
================================================== ====
10 yards 10 rnds Using two targets, fire one 6.0 sec
Shot on T1, reload, and fire
One shot on T2. 5X

10 & 15 yds 20 rnds T1 at 10 yds & T2 at 15 yds 8.0 sec
Fire two shots on T1, reload,
Fire two shots on T2. 5X

10 yards 10 rnds Draw with the strong hand 3.0 sec
Only and fire two shots. 5X

10 & 25 yds 8 rnds Both targets are partially 7.0 sec
Obscured by a "no shoot"
Target. T1 at 10 yds & T2
At 25 yds. Draw and fire one
Shot on T1 and one shot on
T2. 4X.
================================================== ====

 Time limits can be adjusted as needed.
 IPSC or IDPA target scored 5-4-2
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Old 01-29-2006, 09:54 AM
harley45 harley45 is offline
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Jeff 22 Thnaks for taking the time to post all of these drills I for one find them very useful. Keep it up.
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Old 02-03-2006, 07:10 AM
Remoah
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You may want to add, that a sub one second draw often requires your pistol to never snag if it snags, you die, so a revlover is out of the question, as is the 1911 (Sorry, it is a liability), so go with a Glock in 10mm, 15 shots, no saftey.

The sub 1-sec draw is almost impossible, it involves practice, The tactic my cousin used with the venerable .475 wildey was to unload the magazine into the mass, then duck, reload and shoot again.
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  #46  
Old 02-03-2006, 09:31 AM
code3 code3 is offline
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why don't you tell that to Rob Leatham
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  #47  
Old 02-03-2006, 10:28 AM
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Ricky T Ricky T is offline
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Quote:
Originally Posted by Remoah

The sub 1-sec draw is almost impossible, it involves practice.
Bingo on the practice part. Wrongo on the "almost impossible" part. With proper training and that nasty, nasty word "practice", it can and has been done by dedicated shooters.
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  #48  
Old 02-03-2006, 07:50 PM
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I meant that he ruled out the 1911 as a possibility for a sub 1 second draw.
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  #49  
Old 02-13-2006, 07:03 AM
Jeff22 Jeff22 is offline
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Basic 12 practice drill

Basic 12 Practice Drills
As described by Charlie Phillips in
Combat Handguns Magazine, September 1995
Page 59


Each drill is scored individually: the student must pass each phase.

DRILL 1: 4 yards. Start with the weapon in the ready position. 2 rounds in 2 seconds. 3X for a total of 6 rounds.

DRILL 2: 4 yards. Start with the weapon holstered. 2 rounds in 3 seconds.
3X for a total of 6 rounds.

DRILL 3: 7 yards. Start with the weapon holstered. 2 rounds in 4 seconds.
3X for a total of 6 rounds.

DRILL 4: 10 yards. Start with the weapon holstered. 2 rounds in 5 seconds.
3X for a total of 6 rounds.

DRILL 5: 7 yards. (Phase 1 Malfunction) Load the magazine with two live and one "dummy" round. Load the dummy round seconds. Start with the weapon holstered. 2 rounds and a "tap-rack-bang" malfunction clearance in 8 seconds. 2X for a total of 4 rounds.

DRILL 6: 7 yards. (Phase II Malfunction). Insert a dummy round into the chamber and then attempt to chamber a live round from the magazine in behind it, creating a "failure to fire" malfunction. Begin at the ready position. At the signal, attempt to fire, move to cover, perform immediate action to reduce the stoppage and fire 4 rounds in 12 seconds. (Deploying a backup gun is an optional response)

DRILL 7: 7 yards. (Out of Battery Reload). Load the magazine with two rounds. Fire two rounds, perform a mandatory reload, and fire two more rounds in 12 seconds.

DRILL 8: 10 yards. (Use of Cover). Start with the weapon holstered, behind the high barricade. At the signal, fire 2 rounds strong side barricade standing, 2 rounds weak side barricade standing and 2 rounds strong side barricade kneeling, total of 6 rounds in 15 seconds. All shooting can be done with the weapon in the strong hand.

DRILL 9: 10 yards. (Use of Cover). Start two paces to the rear of cover, with the weapon holstered. At the signal, fire 2 rounds strong side barricade standing, 2 rounds weak side barricade standing and 2 rounds strong side barricade kneeling, total of 6 rounds in 15 seconds. All shooting can be done with the weapon in the strong hand.

DRILL 10: 4 yards (Multiple Targets). Facing two targets one yard apart shoulder-to-shoulder. Start with the weapon holstered. At the signal, engage each target with two rounds, total of 4 rounds in 4 seconds.

DRILL 11: 7 yards (Multiple Targets). Facing two targets one yard apart shoulder-to-shoulder. Start with the weapon holstered. At the signal, engage each target with two rounds, total of 4 rounds in 5 seconds.

DRILL 12: 10 yards (Multiple Targets). Facing two targets one yard apart shoulder-to-shoulder. Start with the weapon holstered. At the signal, engage each target with two rounds, total of 4 rounds in 6 seconds.
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  #50  
Old 03-13-2006, 07:27 AM
Jeff22 Jeff22 is offline
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Basic Handgun Practice Drills from Ken Hackathorn

Basic Handgun Training Drills--Modified
As described by Ken Hackathorn
In American Handgunner Magazine
September/October 1998
Page 42


Ammunition Required: 50 rounds
Target: IDPA silhouette scored 5-4-2.
Time Limits: Basic time limits as noted. As shooter skill increases, either shorten the time limits or increase the distance to the target.

Stage 1 -- 3 yards/Close Combat
Shooting is done from a close combat/weapon retention position, with the weapon already drawn. Fire 2 rounds in 2 seconds. 3X total of 6 rounds.

Stage 2 -- 3 yards/Retreating from the target
On signal, begin backing away from the target. Draw and engage the target with at least 3 rounds while moving backwards. You should end the movement at the 10 yard line. 2X. Total of 6 rounds.
Your goal is to rapidly gain distance from the threat while you are drawing and engaging the target. The greater the distance you are from the threat, the greater your chances of survival.

Stage 3 -- 5 yards/Strong Hand Only
On signal, draw and engage the target with 2 rounds in 4 seconds STONG HAND ONLY. 3X. Total of 6 rounds.

Stage 4 -- 7 yards/Double Taps
On signal, draw and engage the target with 2 rounds in 4 seconds. 4X. Total of 8 rounds.

Stage 5 -- 7 yards/Lateral Movement
How to perform this drill depends on the configuration of your range facility. The goal is to draw, begin lateral movement, and engage the target with three rounds. This should be accomplished moving to your strong side, and also to your weak side. 2X. Total of 6 rounds.
This exercise increases your skills at placing your shots effectively while moving to cover or if your only path of escape is moving laterally. Go slowly at first, and then pick up your speed of movement only as fast as you can get good hits.

Stage 6--7 or 10 yards/Multiple Targets
Facing three targets. On signal, draw and engage each target with two rounds, perform a mandatory reload, and re-engage each target with two rounds. Total of 12 rounds fired. Par time is 15 seconds for auto pistols and 18 seconds for revolvers.

Stage 7 -- 15 yards/Single Target for accuracy
On signal, draw and engage the target with 1 round in 3 seconds. 6X. Total of 12 rounds.
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