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  #76  
Old 09-17-2011, 10:21 AM
David Blinder's Avatar
David Blinder David Blinder is offline
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GeekWithAGun,

I'm somewhat confused by your description. Is the intent to A) simulate being knocked to the ground by an assailant or B) intentionally going to the ground? If A, practicing a specific positioning makes little sense as you will have minimal, if any, control over how you will be knocked down and it certainly won't be a controlled fall while that "sub-1 second" draw isn't likely from an unbalanced/unprepared starting point. If B, giving up mobility is generally not a good thing. Minimizing exposure to vital areas is fine but quickly relocating your whole body is probably a better plan.
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  #77  
Old 09-18-2011, 03:14 PM
GeekWithAGun GeekWithAGun is offline
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to: DB

It's a fully intentional "fall" initiated by the shooter in light of the tactical circumstance of (usually) a single assailant WAY inside the safety zone, i.e., as stated "arms reach" (or less).

The most immediate intent is to evade an already displayed weapon or the perception of that imminent threat and the possibility of a close-range snatch or deflection on draw of your responding weapon (especially by larger opponents). The fallen position provides "cover" to (vitals) by less lethally attacked (admittedly sacrificial) body parts. The drill is intended predominantly for instant, temporary withdrawal from and defense against a VERY close-range, single opponent already inside the "grab" zone.

"Legs up" offers additional value for deflection of the responding attacks of an opponent who attempts to "follow you down" or kick you. By electing to fall back, you get to pick your orientation, and with Mr. Gravity's help, accomplish it more quickly than your assailant can respond effectively.

Finally, "giving up mobility" ain't an issue for me from the "fallen" position (when I tactically elect it). I can fight from any ground position (with or without firearm) and have been trained even to prefer it in some (few) circumstances. I did say, "And now for something completely different..." Not for everybody, but I still think it's a fun drill in my 50's (and still hit the ground with weapon on target in about a second).

Last edited by GeekWithAGun; 09-18-2011 at 03:55 PM.
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  #78  
Old 10-18-2011, 05:29 PM
doc_awesome doc_awesome is offline
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Quote:
Originally Posted by kilogulf59 View Post
Here's one of mine that's basic but good especially if you're tight on time and ammo...

By the way, you can adapt the drill to your particular style.

Drill Criteria: “Train as you’ll fight”, in other words; wear your everyday clothes, gun belt, holster, and weapon(s).

Close Quarters Drills.
  • a. Body Point Drill single target/single shot.
i. One target - 2 to 5 yards range.
ii. Draw and fire 1 round, repeat 6 times.
iii. Total rounds fired - 6
  • b. Body Point Drill w/2 shot burst.
i. 2 to 5 yards range.
ii. Draw and fire 2 rounds, rapid, repeat 6 times.
iii. Total rounds fired – 12
  • c. Multiple Assailant Body Point Drill w/2 shot burst each.
i. Two targets, six feet apart - 2 to 5 yards range.
ii. Draw and fire 2 rounds, rapid, engaging each target, repeat 6 times.
iii. Total rounds fired – 24
These should be performed from any one (or all) of the following positions:

Fairbairn & Syke's Quarter or Close Hip


Be very careful with this position because if someone bumps your from the side there is a very good chance somepart of your body will swing in front of the muzzle, most likely your hand. This position is only good if the bad guy is already on you and you cant extend your arm and gun in front of you. This is a good drill to practice but just be very careful.

If you have some space between you and the badguy, you should shoot from half-hip while moving away and extending your arm to your eye level.

Anytime you practice moving and shooting, be very careful.
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  #79  
Old 10-30-2011, 03:20 PM
jharpphoto jharpphoto is offline
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this
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  #80  
Old 12-14-2011, 02:12 PM
Matt P Matt P is offline
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Want to be a 4 Weapon Combat Master?

Just as the title says.
I really do not remember where I found this, I would give credit to the author if I knew who they were.

Quote:
4-Weapon
Combat Master

Could you pass these demanding tests?
1. Handgun Test
2. Submachine Gun Test
3. Shotgun Test
4. Rifle Test

The abilities of a Combat MasterTM must be based on the realistic use of each weapon in combat under realistic time frames. The targets used must accurately represent realistic incapacitation zones for human adversaries. The overwhelming emphasis, when assessing a Master's skills, is on realism... as a preparation for the ultimate of all reality-a gunfight!

A test of such skills is what Chuck Taylor has brought with the 4-Weapon Combat Master Course.

Make no mistake-this is a very difficult course, and anyone successfully completing it can truly be said to be a top gun and has every right to claim the title of "Master". The achievement of 4-Weapon Combat MasterTM is intended to be the toughest shooting challenge ever faced by the candidate. It is carefully designed to require every skill that a true Master should possess, such as skill with weaponry, mental and emotional control and flexibility. A candidate can go right to the very end and blow it in the blink of an eye because it is cleverly designed to get more difficult toward the end.

The course of fire itself requires the shooting of 160 rounds and consists of four separate stages for handgun, submachine gun, shotgun and rifle. Each stage must be successfully completed in proper order, with a score of 90 percent. A candidate may not attempt completion of any stage out of order, or until he satisfactorily completes the preceding stage. Thus, instant disqualification results upon failure to successfully negotiate any stage, and the course must then be attempted in its entirety at another time.

The target used is Taylor's own creation designed to approximate the incapacitation zones of a human adversary. These dimensions, incidentally were obtained by Taylor from discussions with forensic experts and by actually sitting in on autopsies!

Taylor's target is 24 inches high by 15.5 inches wide with a six-by-six-inch head on top. The center "X-ring" (chest area is 11 by 13 inches and the "Y-ring" (cranial area) is three by four inches. Scoring is relatively uncomplicated. Each X or Y-ring hit receives five points regardless of caliber. Non-center hits receive three points if a "major" caliber and only two points if a "minor" caliber, justly rewarding those shooting larger-caliber weapons. No one has aced aced the course.

The spirit of the exercise is realism, so only those using weapons and gear suited for anti-personnel deployment need apply (no trick competition-oriented equipment allowed.) All drills begin from a standing position, with the handgun holstered or long guns held at port arms.

Stage One - Handgun
The first stage is shot with the handgun. Beginning with the Standard Drills of two shots each, the candidate faces a single Taylor Advanced Combat target. The first exercise is the Speed Rock close-quarters emergency technique: two shots, one second. Next is the Step back, involving a draw and fire two as the candidate steps back from the target-also one second. Following this are standard two-shot drills from three meters in one second, five meters in 1.2 seconds, seven meters in 1.3 seconds, 10 meters in 1.8 seconds, 15 meters in 2.3 seconds, 25 meters in 2.8 seconds and 50 meters in six seconds.
Dextrous handling of his weapons is the hallmark of a Master, and that is just what is required to successfully negotiate the Ambidextrous Drill. The shooter engages three targets at seven meters (having loaded only three rounds in the magazine) and, shooting to slide-lock, executes an emergency reload. Transferring the handgun to the weak hand, the shooter re-engages the three targets again-all under six seconds!

The ability to hit small targets at close range is very necessary because a small target may sometimes be all we have available to shoot. With this in mind, the course requires head shots at seven meters in 1.5 seconds, and at 10 meters in two seconds. The difficulty of pulling this off really hits home when we remember that the Y-ring (cranial cavity) is only three by four inches small! If the candidate has managed to complete the foregoing with at least 180 points from a possible 200, he may then proceed to stage two.


--------------------------------------------------------------------------------

Stage Two- Submachine Gun
Stage Two involves one of Chuck's favorite weapons- the submachine gun. The starting position for the SMG (as for the shotgun and rifle) is Rhodesian Ready, and the weapon must be loaded with the safety on.
The candidate begins with shoulder-fired pairs on a single target at 50 meters in three seconds, 40 meters in 2.7 seconds, 30 meters in 2.5 seconds, 25 meters in 1.8 seconds, 15 meters in 1.5 seconds and 10 meters in one second.

Taylor originated the Underarm Assault position for close-range reactive shooting. The candidate uses that position to fire two-round bursts (weapons set on full-auto) at seven meters in one second, five meters in 0.8 seconds and three meters in 0.5 seconds!

As with the Handgun Stage, multiple targets are engaged, but in the SMG stage, they are spread further apart and must be hit with a burst of two shots. The distance is seven meters and the time is 2.5 seconds for three targets. Trigger control is paramount during the testing with the submachine gun. Additional shots fired beyond the two-shot burst requirement are penalized full value.

Head shots are next in 1.5 and two seconds, respectively. The final portion of the SMG Stage is a demonstration of reloading skills. Unlike shooting-range based IPSC speed-loading drills, Taylor's reloading methods do not needlessly abandon magazines. When it comes time to recharge the weapon on far-flung battlefields far away from supply lines or neighborhood gun stores, you will need those magazines or you will soon be out of the fight. Taylor teaches a version of the Tactical Reload for long guns that is both quick and efficient. At 10 meters the candidate must utilize that technique twice in a "shoot two, reload, shoot two" exercise... time available is only five seconds.


--------------------------------------------------------------------------------

Stage Three - Shotgun
Stage Three deals with the shotgun. The starting positions and loading/safety rules are the same as for the SMG. The candidate uses buckshot and a single target at seven meters. Firing position is the Underarm Assault position and the time available is one second (repeated five times). Targets at 10 meters, 15 meters and 25 meters are shot in 1.2 seconds, 1.5 seconds, and 1.8 seconds, respectively and from the shoulder. Each one of these shotgun exercises is repeated 10 times!

Multiple targets are engaged at seven meters, again from the Underarm Assault position. The targets are spaced as they were for the SMG Stage (two meters apart center to center) and the candidate gets 1.5 seconds for two targets and two seconds for three targets. The time frames for the Shotgun Stage are not as tight as for the other weapons.


--------------------------------------------------------------------------------


Stage Four - Rifle
The starting position, loading, safety, etc., are the same as for the SMG and Shotgun stages. The candidate begins with head shots at 25 meters in two seconds-repeated five times. Following this are body shots at 50 meters, 100 meters and 150 meters in 1.5 seconds, four seconds and five seconds, respectively. Each of these exercises is repeated five times.
Multiple targets are next at a distance of 50 meters. Two targets are engaged in three seconds. Three targets are engaged in 3.5 seconds. Finally, four targets are engaged in four seconds. with an iron-sighted rifle, shooting a full-powered cartridge, there is no room for error as you can blow the entire course right at this stage!
As you can see, completing this course is no "walk in the park". Doing so requires the skills of a Master and the use of practical fighting weapons. Only five men in the world have achieved this "Holy Grail" of combat shooting. To maintain the integrity of the 4-Weapon Combat Master..TM credential, applicants must complete the course of fire under the direct observation and supervision of Chuck Taylor (the original 4-Weapon Combat MasterTM) and at least one other 4-Weapon Combat MasterTM as a witness.
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  #81  
Old 02-18-2013, 03:33 PM
wpage wpage is offline
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Great information. Main rule...

Practice makes perfect!
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God so loved the world He gave His only Son...
...Believe in Him and have everlasting life.
John 3:16
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  #82  
Old 05-27-2013, 11:24 PM
Harwell2610 Harwell2610 is offline
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Just joined a new club and they have a great range that allows you to experiment with stuff like this, going to print some of these and try them along with the gansta exercise..



Last edited by Harwell2610; 05-28-2013 at 12:51 PM.
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  #83  
Old 01-31-2015, 11:07 PM
deadear dan deadear dan is offline
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I would suggest that one train at least half the time by drawing to assess the situation without firing. Hold the gun at subject's hip level so his hands are visible. We react like we train, if we fire upon presentation ALL the time...
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